Saturday, April 12, 2008

Onimusha 3: Demon Siege



Onimusha 3: Demon Siege is an action adventure game developed and published by Capcom. It is the third game of the Onimusha series and was released for the PlayStation 2 on April 27, 2004. It was later ported to PC Windows on December 8, 2005.

Story

The game opens with Samanosuke Akechi (Takeshi Kaneshiro) destroying the monstrous Genma army in Japan 1582. It then jumps to modern-day Paris 2004, featuring Jacques Blanc (Jean Reno) riding on his motorcycle to help his friend Philippe. The Genma army then begins its invasion of Paris near the Arc de Triomphe.

The game returns to Samanosuke in feudal Japan fighting his way to Honno-ji Temple, which is on fire from a raging battle. Samanosuke battles and kills Ranmaru Mori (Joshua Keaton) and approaches Nobunaga Oda. However, before they can fight, a portal opens in the floor and Samanosuke is pulled through it.

Meanwhile, the French military is fighting several monsters from 1582, but the soldiers cannot hold them for long. Jacques arrives on the scene finding Philippe injured from the battle. Suddenly, Samanosuke appears from a portal in a Paris alley right where Jacques is fighting the Genma monsters. Jacques Blanc runs out of ammo just as he and Philippe are ambushed, but Samanosuke manages to rescue them. Samanosuke and Jacques meet but are unable to properly communicate.

The time portal reappears and pulls Jacques and Philippe through to Japan. Samanosuke makes his way towards the center of the hysteria, the Arc de Triomphe. Samanosuke first meets Michelle, Jacques' girlfriend, near the Arc and makes his way towards the roof. There he encounters Guildenstern and finds out he is actually over 400 years in the future in Paris. Samanosuke then fights and destroys Brainstern, a robotic creation.

Jacques Blanc and Philippe arrive in 16th century Japan. Unfortunately, Philippe dies of mortal wounds from the previous battle after the time warp. Jacques encounter a different Samanosuke in an alternate timeline on his way to Honnō-ji Temple. Both men realize that to return to their own time period, they must save the current time from destruction. The Samanosuke in 2004 Paris teams up with Michelle and Jacques son to save the city from destruction while Jacques and Samanosuke (not player controlled) struggle to fight Nobunaga in feudal Japan. The two men work together across time to solve puzzles and access new areas.


Tuesday, April 8, 2008

Burnout Dominator



Burnout Dominator is a video game in the Burnout series. It was announced on December 5, 2006, only to be released for the PlayStation 2 and the PlayStation Portable. The game retains the core gameplay of the series, as players will race at top speeds through dozens of World Tour events testing "reckless skill-based" driving techniques. Currently, there are no plans for the versions for each platform to interact with each other.It is also the only Burnout game that was not developed by Criterion, and the first Burnout game in the series since Burnout 2 to not feature the Crash mode. At the time Dominator was being made, Criterion was busy working on Burnout Paradise and was wanting the reintroduce the mode in Burnout Paradise, after having it take a break in Dominator. Dominator is the first game in the series to include the metric system.

GamePlay

The main focus in Burnout Dominator is the return of Burnouts. Burnouts are the result of draining a complete boost meter without stopping. The boost meter in Burnout Dominator is primarily orange flames prior to a full boost meter, in which it turns into blue flames on full (known as Supercharge Boost). Driving dangerously whilst using supercharge boost will light up the arrows on the boost meter, and when they are all lit, you can obtain another Burnout when you completely drain the boost bar. The process can be continually repeated and is known as a Burnout Chain. Prior to Burnout Dominator, Burnouts were last seen in Burnout 2: Point of Impact.

Features removed from the previous game (Burnout Revenge) include Traffic Checking (the ability to ram into small traffic going in the same direction as you) and the game mode Traffic Attack, Crash Mode (a puzzle-orientated mode, in which your vehicle is driven into a junction full of traffic with the aim to cause the biggest amount of damage/money for damages possible), and Online Multiplayer.

The main single player mode known as the World Tour is split into 7 different series, based on the different classes of car that are in the game. The series are Classic, Factory, Tuned, Hot Rod, Super, Race Specials and Dominator.


Saturday, April 5, 2008

Need for Speed : Carbon



Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series


Game Play


Players run a crew and can hire specific street racers to be in their crew. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets to reducing police attention.

In career mode, players have to race tracks to conquer territories and face off against bosses to conquer districts.

The game also features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Need For Speed: Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of race, Canyon Racing, based on Japanese Touge races. There are 4 types of Canyon Races: Canyon Duel, Canyon Race (essentially a sprint or "Canyon Sprint"), Canyon Checkpoint and Canyon Drift. Canyon Duels consists of two stages. The first part the follower gains points contingent on how tight and aggressive he/she can follow the leader. The second stage the follower takes the lead and loses points depending on how good the first stage leader follows the follower. The follower wins the duel by reaching the finish line with points. The leader loses the race if the follower passes the leader for 10 seconds. The follower loses the race if he/she falls behind for 10 seconds. Either car will lose the race if he/she crashes through the cliff. Checkpoint races works the same way Tollbooth races worked in Most Wanted—players must get from one point to another within the alloted time. The Drag race mode has been omitted from Carbon, previously featured in Underground, Underground 2, and Most Wanted.

The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars (out of the box), 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.

The mobile edition of the game (Own the City) features the Audi TT and the Chevrolet Cobalt SS, while the downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger.

There is also the ability now to upload one's in game screenshots to the Need for Speed website, complete with stats and modifications. Also, the PC, Xbox 360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.


Tony Hawk Pro Skater 4



Tony Hawk's Pro Skater 4, often called THPS4, is the fourth game released in the Tony Hawk's series. It was developed by Neversoft and published by Activision for the GameCube, Game Boy Advance, PlayStation, PlayStation 2, and Xbox. In 2003 it was published for the PC, Macintosh and Tapwave Zodiac.

The game is a departure from the previous three games' Career mode, in which you had a set amount of time in order to find and complete goals. THPS4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level. This Career mode would be later seen as the Story modes of Tony Hawk's Underground series, American Wasteland, Project 8 and Proving Ground.

The game, reportedly, would be the last Pro Skater in the series, though some took this to mean it would be the last Tony Hawk's game in the entire series.


Thursday, March 27, 2008

Need For Speed : ProStreet


Need for Speed: ProStreet is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and was then officially announced ten days later on May 31, 2007.It was released worldwide in November 2007.The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007.


Cover art for Need for Speed: ProStreet

Need for Speed: ProStreet has taken the Need for Speed series in a different direction of gameplay from the previous installments of the series. Unlike them, where racing scenes are set around streets with moving traffic, all racing in ProStreet take place solely on closed tracks, thus making it the first game since Need For Speed II not animating illegal racing behavior, which in turn features no police as a result. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, every adjustment through autosculpt impacts the cars' aerodynamics.

In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.


Wednesday, March 26, 2008

One Piece: Grand Adventure



One Piece: Grand Adventure (Wan Pisu: Gurando Adobenchaa) is a video game for the Sony PlayStation 2 and the Nintendo GameCube. Unlike other One Piece video games, this one was developed specifically for the US. The gameplay is similar to One Piece Grand Battle! (known in Japan as One Piece: Grand Battle Rush!). Based on the popular Anime and Manga series, One Piece, Grand Adventure contains more characters (Zeff, Kuina), levels, and features, some of which were cut out of the U.S One Piece Grand Battle. game was also released in Korea, Australia, and in both Spain and the UK in Europe.

One of the new features in Grand Adventure is Adventure mode, which allows the player to sail the Grand Line and visit various islands from the One Piece anime, similar to The Legend of Zelda: The Wind Waker (though unlike The Wind Waker, you will be able to select certain "hotspots" and sail there automatically). On these islands, the character will engage in combat against other One Piece characters, who if defeated may join your character's crew, or play in various mini-games. In the fights, characters gain experience points and can level up, where the player can level up certain stats of the character (HP, attack, defense, etc.).


Tuesday, March 25, 2008

Video Games on PS2 all about NARUTO


Naruto: Ultimate Ninja 3

Narutimate Hero 3 , is the third installment in the Naruto: Ultimate Ninja series. The game was released on December 22, 2005 in Japan, and an American release is set for March 25, 2008.This game features the largest roster in the Ultimate Ninja series, with 42 characters. The game follows up to the Sasuke Retrieval Arc. There will also be equippable jutsu like the second game. When two jutsu of the same strength clash, the game cuts to a mini-game, in which the player will have to press a button repeatedly, until either jutsu wins out over the other. In this installment, the player will be able to both induce temporary transformations (like Joutai or Cursed Mark LV1) through special jutsu, and other, more permanent ones, that last the entire rest of the fight (like Joutai orCurse Mark LV2). Like the previous installment, this game also has an RPG mode, but unlike Ultimate Ninja 2's

RPG, this game's RPG will enable you to jump on buildings and will have a larger map, although the only place outside of Konoha that can be accessed will be Tanzaku Town.

Naruto Shippūden: Narutimate Accel

Naruto Shippūden: Narutimate Accel is currently a Japanese only game. This is the fourth installment in the Narutimate Hero (Ultimate Ninja) series. It is also the first Naruto game based on the Naruto: Shippūden anime series, which is based on the second part of the manga. The game was released on April 5, 2007 in Japan.

Naruto Shippūden: Narutimate Accel 2

Naruto Shippūden: Narutimate Accel 2 is the fifth installment in the Ultimate Ninja series. The game was released on December 20, 2007, and features 62 playablecharacters and 24 stages.Naruto Shippūden: Narutimate Accel 2 has

an adventure mode with a selection of characters to choose from, the ones being TS Naruto, TS Sakura, TS Sasuke, Kakashi, TS Neji, Yamato, and Sai. This game also has many Jutsu and Ōugi that feature two characters with a close relationship, officially called Narutimate Combinations, in which either characters of the Ōugi can use the technique.The game features TS Sasuke using the chidori multiples of times, the maximum amount being 8 if the jutsu is fully charged.


 

Izz4n The cartoon Lover5 Copyright © 2010 LKart Theme is Designed by Lasantha